FINAL DESIGN/CHALLENGES:

The current game is 95% complete and very playable, to an extent. The way the game mechanics are designed currently are doable and just needs a couple of tweaks. Coming to this minimal viable product was no easy task, as stated, the team was new to both Unity 3D and C# language. The first hurdle we faced was that our game might have to complex coding for enemy creation and movement, so we drop this idea, maybe a future task, and implemented the game with no enemies. However, we still wanted the player to face some challenges thus we used the environment to our advantage and designed a maze and made it dark as seen from the previous figures 1-5.

The second challenge we faced is settings up the player default model, which came with oculus, to properly interact with the environment and stop it from going completely through the shelves. This is still an issue but currently way better than having the player model through the shelves fully. We were able to give the shelves box colliders which would stop the player model’s box collider from going through. However, if the player moves in real life they are able to go through the shelves. Other challenges are having a proper 3D model for the player and lighting issues, which currently we have no knowledge to fix it.